top of page

The first performance of "hyperwaste: world of warcraft and new materialism" is about a walk, a virtual 2 hours walk throught the lands of the virtual world as opposed to a walk with material effort. psychological materialism is also present in the way we use the waste of walking in performance
The second performance of "hyperwaste: world of warcraft and new materialism" is about a paradox or material redundancy, of how all the materials that make up the universe of the mmorpg are virtually extracted, reappearing the idea of psychological materialism
.
bottom of page